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From: Boris Brezillon <boris.brezillon@collabora.com> mainline inclusion from mainline-v5.11-rc1 commit 170fb58ee329bcfa8dc4c0c5eab0ea5af7fb7f3b category: bugfix bugzilla: https://gitee.com/openeuler/kernel/issues/IB3ULB Reference: https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/commit/?i... -------------------------------- If we don't initialize the entity to idle and the entity is never scheduled before being destroyed we end up with an infinite wait in the destroy path. v2: - Add Steven's R-b Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Steven Price <steven.price@arm.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Link: https://patchwork.freedesktop.org/patch/393486/ Signed-off-by: Zheng Zengkai <zhengzengkai@huawei.com> --- drivers/gpu/drm/scheduler/sched_entity.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c index f7d449b1c162..6cedce084762 100644 --- a/drivers/gpu/drm/scheduler/sched_entity.c +++ b/drivers/gpu/drm/scheduler/sched_entity.c @@ -73,6 +73,9 @@ int drm_sched_entity_init(struct drm_sched_entity *entity, init_completion(&entity->entity_idle); + /* We start in an idle state. */ + complete(&entity->entity_idle); + spin_lock_init(&entity->rq_lock); spsc_queue_init(&entity->job_queue); -- 2.20.1