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From: Thomas Hellstrom <thellstrom@vmware.com> stable inclusion from stable-5.10.50 commit a8e85ed08858d0f34b20e5a8cc8063b2e34e019d bugzilla: 174522 https://gitee.com/openeuler/kernel/issues/I4DNFY Reference: https://git.kernel.org/pub/scm/linux/kernel/git/stable/linux.git/commit/?id=... -------------------------------- [ Upstream commit 75156a887b6cea6e09d83ec19f4ebfd7c86265f0 ] The SVGA3dCmdDXGenMips command uses a shader-resource view to access the underlying surface. Normally accesses using that view-type are not dirtying the underlying surface, but that particular command is an exception. Mark the surface gpu-dirty after a SVGA3dCmdDXGenMips command has been submitted. This fixes the piglit getteximage-formats test run with SVGA_FORCE_COHERENT=1 Fixes: a9f58c456e9d ("drm/vmwgfx: Be more restrictive when dirtying resources") Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Charmaine Lee <charmainel@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Signed-off-by: Zack Rusin <zackr@vmware.com> Link: https://patchwork.freedesktop.org/patch/msgid/20210505035740.286923-3-zackr@... Signed-off-by: Sasha Levin <sashal@kernel.org> Signed-off-by: Chen Jun <chenjun102@huawei.com> Acked-by: Weilong Chen <chenweilong@huawei.com> Signed-off-by: Chen Jun <chenjun102@huawei.com> --- drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c | 20 ++++++++++++++++---- 1 file changed, 16 insertions(+), 4 deletions(-) diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c index e67e2e8f6e6f..83e1b54eb864 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c @@ -2759,12 +2759,24 @@ static int vmw_cmd_dx_genmips(struct vmw_private *dev_priv, { VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXGenMips) = container_of(header, typeof(*cmd), header); - struct vmw_resource *ret; + struct vmw_resource *view; + struct vmw_res_cache_entry *rcache; - ret = vmw_view_id_val_add(sw_context, vmw_view_sr, - cmd->body.shaderResourceViewId); + view = vmw_view_id_val_add(sw_context, vmw_view_sr, + cmd->body.shaderResourceViewId); + if (IS_ERR(view)) + return PTR_ERR(view); - return PTR_ERR_OR_ZERO(ret); + /* + * Normally the shader-resource view is not gpu-dirtying, but for + * this particular command it is... + * So mark the last looked-up surface, which is the surface + * the view points to, gpu-dirty. + */ + rcache = &sw_context->res_cache[vmw_res_surface]; + vmw_validation_res_set_dirty(sw_context->ctx, rcache->private, + VMW_RES_DIRTY_SET); + return 0; } /** -- 2.20.1