From: Andrey Grodzovsky andrey.grodzovsky@amd.com
stable inclusion from stable-5.10.51 commit 5ed8c298b2e140c640af8813a490fb4d77165e97 bugzilla: 175263 https://gitee.com/openeuler/kernel/issues/I4DT6F
Reference: https://git.kernel.org/pub/scm/linux/kernel/git/stable/linux.git/commit/?id=...
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[ Upstream commit c61cdbdbffc169dc7f1e6fe94dfffaf574fe672a ]
Problem: If scheduler is already stopped by the time sched_entity is released and entity's job_queue not empty I encountred a hang in drm_sched_entity_flush. This is because drm_sched_entity_is_idle never becomes false.
Fix: In drm_sched_fini detach all sched_entities from the scheduler's run queues. This will satisfy drm_sched_entity_is_idle. Also wakeup all those processes stuck in sched_entity flushing as the scheduler main thread which wakes them up is stopped by now.
v2: Reverse order of drm_sched_rq_remove_entity and marking s_entity as stopped to prevent reinserion back to rq due to race.
v3: Drop drm_sched_rq_remove_entity, only modify entity->stopped and check for it in drm_sched_entity_is_idle
Signed-off-by: Andrey Grodzovsky andrey.grodzovsky@amd.com Reviewed-by: Christian König christian.koenig@amd.com Link: https://patchwork.freedesktop.org/patch/msgid/20210512142648.666476-14-andre... Signed-off-by: Sasha Levin sashal@kernel.org Signed-off-by: Chen Jun chenjun102@huawei.com Acked-by: Weilong Chen chenweilong@huawei.com Signed-off-by: Chen Jun chenjun102@huawei.com --- drivers/gpu/drm/scheduler/sched_entity.c | 3 ++- drivers/gpu/drm/scheduler/sched_main.c | 24 ++++++++++++++++++++++++ 2 files changed, 26 insertions(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c index 146380118962..2006cc057f99 100644 --- a/drivers/gpu/drm/scheduler/sched_entity.c +++ b/drivers/gpu/drm/scheduler/sched_entity.c @@ -113,7 +113,8 @@ static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity) rmb(); /* for list_empty to work without lock */
if (list_empty(&entity->list) || - spsc_queue_count(&entity->job_queue) == 0) + spsc_queue_count(&entity->job_queue) == 0 || + entity->stopped) return true;
return false; diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c index 7111e0f527b0..b6c2757c3d83 100644 --- a/drivers/gpu/drm/scheduler/sched_main.c +++ b/drivers/gpu/drm/scheduler/sched_main.c @@ -887,9 +887,33 @@ EXPORT_SYMBOL(drm_sched_init); */ void drm_sched_fini(struct drm_gpu_scheduler *sched) { + struct drm_sched_entity *s_entity; + int i; + if (sched->thread) kthread_stop(sched->thread);
+ for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) { + struct drm_sched_rq *rq = &sched->sched_rq[i]; + + if (!rq) + continue; + + spin_lock(&rq->lock); + list_for_each_entry(s_entity, &rq->entities, list) + /* + * Prevents reinsertion and marks job_queue as idle, + * it will removed from rq in drm_sched_entity_fini + * eventually + */ + s_entity->stopped = true; + spin_unlock(&rq->lock); + + } + + /* Wakeup everyone stuck in drm_sched_entity_flush for this scheduler */ + wake_up_all(&sched->job_scheduled); + /* Confirm no work left behind accessing device structures */ cancel_delayed_work_sync(&sched->work_tdr);