From: Rodrigo Rivas Costa rodrigorivascosta@gmail.com
[ Upstream commit 20eee6e5af35d9586774e80b6e0b1850e7cc9899 ]
The `connected` value for wired devices was not properly initialized, it must be set to `true` upon creation, because wired devices do not generate connection events.
When a raw client (the Steam Client) uses the device, the input device is destroyed. Then, when the raw client finishes, it must be recreated. But since the `connected` variable was false this never happended.
Signed-off-by: Rodrigo Rivas Costa rodrigorivascosta@gmail.com Signed-off-by: Jiri Kosina jkosina@suse.cz Signed-off-by: Sasha Levin sashal@kernel.org Signed-off-by: Yang Yingliang yangyingliang@huawei.com --- drivers/hid/hid-steam.c | 4 ++++ 1 file changed, 4 insertions(+)
diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c index 8dae0f9..6286204 100644 --- a/drivers/hid/hid-steam.c +++ b/drivers/hid/hid-steam.c @@ -768,8 +768,12 @@ static int steam_probe(struct hid_device *hdev,
if (steam->quirks & STEAM_QUIRK_WIRELESS) { hid_info(hdev, "Steam wireless receiver connected"); + /* If using a wireless adaptor ask for connection status */ + steam->connected = false; steam_request_conn_status(steam); } else { + /* A wired connection is always present */ + steam->connected = true; ret = steam_register(steam); if (ret) { hid_err(hdev,